Worthy of Worship: Divine Soul Sorcerer 5E. Each creature that can hear you must make a Charisma saving throw. Divine word was an evocation spell where the caster spoke a word imbued with the power of the first creation.2 Casting this spell the caster would chose creatures within 30 feet whom had to attempt to resist the spellpower of the caster. This can be used to end some powerful creatures, assuming you are able to affect them with the polymorph spell. In addition, celestials, elementals, fey, and fiends that fail on the Charisma saving throw are sent back to their home plane (the Feywild, the Plane of Fire, Hell, the Abyss, etc.). From D&D Wiki. 20th-level druids have the Archdruid ability, which allows them to use Wild Shape an unlimited number of times. 1E > 5E Conversion Rules. If you buy something we may get a small commission at no extra cost to you. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. It has been extended to confirm the external type of the divine word and the interior words are formed … In most games, the players won’t know how many hit points a creature has. Artwork by ARHDian / CC 3.0. Choose any number of creatures you can see within range. Since Circle of the Moon druids can Wild Shape as a bonus action and have more powerful Wild Shape forms they can pick, the Archdruid feature allows them to effectively heal themselves to full hit points every turn. The banishment effect allows a Will save (at a –4 penalty) to negate. Jump to: navigation, search. Range: 30 feet. Choose any number of creatures you can see within range. It’s not a guarantee that you’ll be able to banish them. It simply kills them, so long as they have 20 hit points or fewer. share. On a failed save, a creature suffers an effect based on its current hit points: • 50 hit points or fewer: deafened for 1 minute Creatures so banished cannot return for at least 24 hours. Self. Let’s take a look at one of the decently powerful cleric spells: divine word. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Range. Since the banishing effect doesn’t rely on their current number of hit points, it’s a reliable use of the spell that can take opponents immediately out of the fight. Our way of saying thanks! Divine word has some interesting effects when used along with spells like polymorph. If you end up surrounded by fey, fiends, celestials, or elementals, the divine word spell is a lovely way to banish as many of them as you can at once. One excellent time to use a spell like divine word is when you are attacked by hordes of weaker creatures. Unless the target is one of the relatively few creatures that is immune to being stunned, the stunned effect should last even after the polymorph spell ends. Until the spell ends, your weapon attacks deal and extra 1d4 radiant damage on a hit. Show Attribute List. The truth of divine word 5e. Source: Player's Handbook. Small objects have 25 hit points, which would subject them to the stunned condition if they fail the spell. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). The general ruling for conditions is that they last even when you change form. On a failed save, a … Mechanically, the Divine Soul sorcerer is one of the better cleric-like subtypes for any class. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Contact Info. As a 7th-level spell, divine word is a lot more exclusive than some other spells in D&D. Read More Divine Word D&D 5th Edition (5E) Posted in Spells Tagged Divine Word Leave … Choose any creature out a high level spell bonus action range: 30 feet Components: Duration... The power that shaped the world and you utter a divine word also. 7Th-Level Evocation Casting Time: 1 bonus action range: 30 feet:! 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